I work with words as well as shapes and systems, contributing copy writing and editing to companies and clients, and occasionally writing about design and technology. In a previous life, I spent more than three years at IGN.com, covering the video game and entertainment industries.

 

 

Tweetie Ain't the Only Bird Singin' Pretty+ One Thin Tumbl, September 2009
A word on the principle of progressive disclosure in design.

Learnl Animals Coloring Book+ Learnl, November 2009
Product copy for a preschooler's high-tech paintbox.

Kill Kobold, No Money Down, No Interest 'til 2006+ IGN.com, February 2005
A quick dispatch on in-game advertising from a more innocent time.

Gaming's Original Sin+ IGN.com, June 2005
Asked in a time before the iPhone, Xbox Live, and the casual renaissance: What room for originality in a stampede of big-money franchises?

SF Noise Pop 2006: Sean Hayes+ IGN Music, September 2006
A breathless report from the long-running music festival.

E3, As We Know It, Is Gone+ IGN News, July 2006
On the self-deflation of the game industry's big event.